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Tema: OS X vs. Win en font smoothing, anti-aliasing, and sub-pixel rendering

Joel Spolsky de Joel on Software hace un análisis muy interesante sobre las diferencias entre la tipografía de ambas plataformas.

http://www.joelonsoftware.com/items/2007/06/12font.PNG

Apple and Microsoft have always disagreed in how to display fonts on computer displays. Today, both companies are using sub-pixel rendering to coax sharper-looking fonts out of typical low resolution screens. Where they differ is in philosophy.

Apple generally believes that the goal of the algorithm should be to preserve the design of the typeface as much as possible, even at the cost of a little bit of blurriness.
Microsoft generally believes that the shape of each letter should be hammered into pixel boundaries to prevent blur and improve readability, even at the cost of not being true to the typeface.

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Re: OS X vs. Win en font smoothing, anti-aliasing, and sub-pixel rendering

Bueno, es una clara diferencia filosófica que explica por qué el mundo del diseño prefiere Apple.

Yo no hago diseño, pero detesto que cuando imprimo algo salga diferente a lo que está en pantalla, así que me quedo con Apple.  smile

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Re: OS X vs. Win en font smoothing, anti-aliasing, and sub-pixel rendering

Bueno, igual todo no sale "exacto". RGB vs. CYMK, ¿viste?

MacBook Pro Retina 15" + MacBook Air M2 15” + Apple Studio Display 27" + Apple Thunderbolt Display 27" + iPhone 14 Pro + iPad 2 + Newton 100
"Iguana iguana Powersurgius"

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Re: OS X vs. Win en font smoothing, anti-aliasing, and sub-pixel rendering

a mi no me quema demasiado.

BLKX